Warcry: Briar And Bone

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Warcry: Briar And Bone

After many long months punctuated by bouts of bloody conflict, the warbands cutting their way through the Ravening Ruin have their eyes on the final prize – the wrecked Seraphon temple ship Talaxis is near. But the heart of the Gnarlwood is a tangled mess of ravenous beasts and lethal plantlife, giving rise to great swamps overflowing with corpses. Talaxis will not give up its treasures easily.

Few gods in the Mortal Realms are as inextricably linked and vehemently opposed as Nagash and Alarielle. In Warcry: Briar and Bone, the endless war between Death and Life continues to rage between the Teratic Cohorts of the Ossiarch Bonereapers and the Twistweald of the Sylvaneth.

Though Nagash resents the uncontrolled fecundity of the Gnarlwood, the potent technology in these ruins has given even the Great Necromancer pause. To prevent this power from falling into the hands of his enemies – and investigate it for his own nefarious ends – he has dispatched the Teratic Cohorts to secure relics, slay rivals, and collect a tidy tithe of bone in the process.

These are some of Nagash’s most pitiable creations, twisted bone constructs wrought out of spite and flung out to range the wilds. Each cohort is led by a Kavalos Centari, the humiliating fusion of a Liege-Kavalos and their former steed, and herded by Mortek Cykloptians whose humanoid silhouette conceals a warped, bestial mind. Teratic Prowlers are debased hunting beasts crafted from failed Mortek soldiers, while winged Aviarch Harpies are sculpted for lethality and self-loathing.

Such is the fate of those who fail the God of Undeath.